GAMES DESIGN – THEORY & PRACTICE Research – Caillois’ Categories of Play

Caillois – Caillois names and defines four categories of games 1. Agôn (competition on an artificially leveled playing field, Balanced competition validates superiority) – This description makes me think of games like League of Legends where all players start each match at the same level, and gradually get more powerful during the match, at the…

Heritage – Early SketchUp

So far I have been using SketchUp for some quick 3D models of the workshops that we could use. There are few that I like and few that I don’t particularly like. The very first design is a basic squared room with an area above the workshop that could be used for storage. There is…

Heritage – Meeting with the client

On the 3rd of October we had our very first meeting with the client that we’re working for with the Heritage project. We have been provided with some very useful information that have helped with the research part of the project. To begin with we have been told about how the piece of Pietro Lorenzetti…

Heritage – Ambrogio Lorenzetti

Ambrogio Lorenzetti (or Ambruogio Laurati) (c. 1290 – 9 June 1348) was an Italian painter of the Sienese school. He was active from approximately 1317 to 1348. He painted The Allegory of Good and Bad Government in the Sala dei Nove (Salon of Nine or Council Room) in the Palazzo Pubblico (or Town Hall) of…

Heritage – Lorenzetti’s Workshop – Brief

“An Interior – A late medieval/early renaissance Artists studio/workshop. More info to follow. Regarding the interactivity of the environment itself, are there any doorways, stairs, mezzanines and other features giving access to “verticality” of player movement in the space? Try to think like a games designer. How would you use the space if you where…

Selfies

This was my very first attempt at drawing myself whilst looking into the mirror. I do like the way this has came out, although I don’t know how to draw lips properly. I do also feel like the eyes I drew were too big for my face. I have then decided to do some quick…

Street – Café

I have improved my concept of the Café that I am modelling for the group street project. I decided to use pro markers as I’ve been enjoying using them for the past few projects I have been working on. I wanted to create a building that is small and simple, but that still can be…

Substance Painter – Progress

I have never used the Substance Painter before. I tend to struggle a fair bit whenever it comes to new softwares. To begin, you need to open a new file, you have to choose the FBX mesh which can be exported from the 3DS Max. Then you choose to Add a UV map with the…

Mobile Game

This is my idea for a mobile game. I have found out that most mobile games do use the Loss Aversion mechanic because of some allow the players to pay for specific items in order to obtain things faster or to obtain things that an average player cannot achieve. In this game, this is the…

Snow White – Character

This was my very first concept for the character of Snow White. I have researched into Akira Toriyama which has created the game of Dragon Quest and worked on the artwork of Dragon Ball.   IMAGE LINK I have used this image as a reference image for my character of Snow White. I have made…

Snow White – Battle UI

I have started with a simple battle concept. I did want to make this game a hack and slash game, although lately I’ve been playing a game called Evoland which has a battle UI similar to the old Final Fantasy games. So I went ahead and tried to create something similar and change the game…

Rage Water Cooler Game – Testing part 2

OPEN END Tracking is not working – Can’t Log-In The game flips if zoomed out too far. When trying to develop a new game, sometimes it says that you can’t accept any more work due to work overload even though I have space in my ‘inventory’ to accept some more. Far too much reading when…