Level Design – World of Level Design

Looking at the website of “World of Level Design” I have found an article titled “Why I Failed for Years at Level Design and Game Environments” The writer of the article talks about the processes of Level Design and the things you should avoid. He splits the process of level design into 4 categories. 1….

Champions of Eden – Barbarian #1

The first character that I have decided to work on is the Barbarian Bear. The reason why I chose a bear is because in my opinion, barbarians are supposed to be strong, and frightening to their enemies. They wield blunt weapons and are rather brute-like. I have currently looked at various images of barbarians in…

Champions of Eden – Proposal

I have recently proposed my idea for my self-initiated project. I had to change my proposal as it was a bit too ambitious and too big for the time that I’ve got to finish it. The idea of the project is to create concept art which would help me in 3rd year when it comes…

Game Theory – Bartle’s Taxonomy of Player Types

Bartle’s Taxonomy of Player Types is a theory of categorising players depending on their preferences when it comes to video games. The 4 main player types that Bartle describes are; Killers, Achievers, Socialisers and Explorers. The theory then branches out into the implicit and explicit sides of each category. Achievers Opportunists look around for things to…

GAMES DESIGN – THEORY & PRACTICE Research – Caillois’ Categories of Play

Caillois – Caillois names and defines four categories of games 1. Agôn (competition on an artificially leveled playing field, Balanced competition validates superiority) – This description makes me think of games like League of Legends where all players start each match at the same level, and gradually get more powerful during the match, at the…

Heritage – Early SketchUp

So far I have been using SketchUp for some quick 3D models of the workshops that we could use. There are few that I like and few that I don’t particularly like. The very first design is a basic squared room with an area above the workshop that could be used for storage. There is…

Heritage – Meeting with the client

On the 3rd of October we had our very first meeting with the client that we’re working for with the Heritage project. We have been provided with some very useful information that have helped with the research part of the project. To begin with we have been told about how the piece of Pietro Lorenzetti…

Heritage – Ambrogio Lorenzetti

Ambrogio Lorenzetti (or Ambruogio Laurati) (c. 1290 – 9 June 1348) was an Italian painter of the Sienese school. He was active from approximately 1317 to 1348. He painted The Allegory of Good and Bad Government in the Sala dei Nove (Salon of Nine or Council Room) in the Palazzo Pubblico (or Town Hall) of…

Heritage – Lorenzetti’s Workshop – Brief

“An Interior – A late medieval/early renaissance Artists studio/workshop. More info to follow. Regarding the interactivity of the environment itself, are there any doorways, stairs, mezzanines and other features giving access to “verticality” of player movement in the space? Try to think like a games designer. How would you use the space if you where…

Selfies

This was my very first attempt at drawing myself whilst looking into the mirror. I do like the way this has came out, although I don’t know how to draw lips properly. I do also feel like the eyes I drew were too big for my face. I have then decided to do some quick…

Street – Café

I have improved my concept of the Café that I am modelling for the group street project. I decided to use pro markers as I’ve been enjoying using them for the past few projects I have been working on. I wanted to create a building that is small and simple, but that still can be…

Substance Painter – Progress

I have never used the Substance Painter before. I tend to struggle a fair bit whenever it comes to new softwares. To begin, you need to open a new file, you have to choose the FBX mesh which can be exported from the 3DS Max. Then you choose to Add a UV map with the…