Textures!

We have been given a task of going out in groups and taking photos of 10 different textures and then putting them into Photoshop to create a working texture that has no visible seam in the middle of the image. I’m not sure if I’ve done it all correctly, although it all looks good to…

Game Adaptation: Background, Midground and Foreground Practice

So I have decided to give my little 3 step theory a go! And I am pleased with the results. Of course this doesn’t look polished enough becuse it is a practice piece after all. But I wanted to show the Foreground, being the Spider Queen character, the midground, being the part of the building…

Game Adaptation: Spider Queen (Human)

This is the main concept for the spider queen, looking back at what I’ve done before, well this is 100% better in my opinion. And that is because I can focus better for some reason. I guess I need to have a rant and let out some steam in order to clear my mind and…

Game Adaptation: Spider Queen Concept

I don’t even know what to say. I’m just simply embarrassed by what I’m posting right now. For some reason, I thought that I had it all worked out and I thought I knew where I was going with everything and that I had time for everything. But clearly not… I’m just annoyed at myself that…

Texture Mapping

Texture mapping originally referred to a method (now more accurately called diffuse mapping) that simply wrapped and mapped pixels from a texture to a 3D surface. In recent decades the advent of multi-pass rendering and complex mapping such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, specular mapping, mipmaps, occlusion mapping, and…

CATS: First draft 1 on 1

I have just had my one on one with Sally about my first draft of my essay, it’s well written BUT! I kind of didn’t mention in my introduction what I really want to talk about, I need to narrow it down. And focus on 3 different theories about SOCIAL impact, COMMUNICATION impact and MULTIPLAYER…

First Game: What makes an Alien?

Give your creature the right equipment for the job it’s supposed to do and let your creature use its equipment right. Basically, if I am creating a police officer, he needs a gun or a taser or something to defend himself, or to help him with being the peacekeeper. Everything about your creature’s physiology should…

First Game: Alien Silhouettes

I have decided to focus on the inmates being some sort of alien like creatures, robots etc. I will use this image that I’ve found and combine few things and take that as my influence. IMAGE LINK This is my little practice on doing the silhouettes.

Game Mechanics: Inventory

Inventory game mechanic is about having the ability to carry equpiment and use it at any time possible during the game. Limited Inventories IMAGE LINK In many games a player is only allowed to carry a set number of items, this means that a player must prioritize certain items over others in order to manage…

First Game: Prison Game Project

I have had a helpful chat with my tutor today because I was very panicky about everything last night. I didn’t know what to do and how to start doing things and I didn’t know what needs to be done etc. We together have decided on me foucising on character design for now. My group…

Game Adaptation: Spider Queen Concepts

Yesterday I have done a page full of concepts for my Spider Queen character, and I am pleasantly surprised that I can actually draw humanoid forms. Especially after dreading the fact that I’ll have to draw people at some point, but it doesn’t seem as bad anymore. And I also felt like I want to…