Typography in Games Design

There are a lot of typography in video games, and not many people really focus on them. Although this is what makes games feel more realistic to us because we are living in a society that is sort of lead by ads and you can see some sort of typography in out on the streets every day.

Splinter Cell: Convictions. Instead of handing you mission objectives in a menu, the game will project the mission objectives on the wall so there can be no question on what you have to do next.

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Remember Me. The player has access to a form of augmented reality: many items have floating information tagged to them in forms of items and what you can do with the items.

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Max Payne 3. During cutscenes, certain dialogue will have their words appear on screen in order to put emphasis on a particular point or character.

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Devil May Cry. The environment in the game is almost a character in itself and will communicate with the player by projecting words on the walls or floor.

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Far Cry 3. After a story mission, the loading screen will feature quotes from the book Alice In Wonderland, symbolizing the protagonist’s slow descent into insanity.

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Deadpool. Just like in the comic books, Deadpool’s multiple personality gets their own textbox which appears in the game.

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Lollipop Chainsaw. Zed, one of the bosses in the game, will use insults that manifest as floating words to harm the player’s character.

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