Vinod Rams: Create Game Character Art

I have been curious about one of the magazines in the studios. I’ve been looking into the ‘Imagine FX’ magazine and I’ve found a very cool article which I’m sure it’ll help me out with my character designs projects. This is an article written by Vinod Rams. He is a concept artist and an illustrator…

Snow White: UI

When I’m thinking of the UI for this game, I am more leaning towards the UI used in Dragon Quest Heroes as it has all the information you need. Although I do believe that this will only work for the idea of having Snow White as the Hack & Slash character. But now that I am thinking…

Snow White: Planning

I have decided to lay out the main things that we would need to design and create in order to make this whole project work. I have been playing many RPGs recently and in the past, so I will try and link it back to the common things I see in RPGs in order to…

Boxer: Brief Notes

I have been given a new brief today. The task is to design a boxer. 2 boxers in fact. Boxer 1 – Must be Human Boxer 2 – Has no need to be human (though must still be recognisable as a fighting character with the ability to box) The very first idea that came to…

Snow White and the Seven Dwarfs: Notes

2 Stories: Prince – Upon noticing the dark spawns, the prince decides to investigate further. Turns out that Snow White’s nightmares have been fuelling the shadow spawns making them appear around the forest which then lead to them killing the forest animals. As the Prince you find Snow White asleep in a casket surrounded with…

Why Designers Can’t Think (Michael Beirut)

“Graphic designers are lucky. As the people who structure much of the world’s communications, we get to vicariously partake of as many fields of interest as we have clients. In a single day, a designer can talk about real estate with one client, cancer cures with another, and forklift trucks with a third. Imagine how…

A Pattern Language (Christopher Alexander)

We have been asked to find and consider the implications of the book “A Pattern Language” by Christopher Alexander on developing design projects for the Games industry. I have found this very useful website which looks at all 253 patters listed in the book. By just having a quick read through, the author of the…

Bridge: Physical Midnight Bridge

I have decided to re-create the midnight bridge using some clay, cocktail sticks and lollipop sticks. It was a very quick process. And I actually like how rough it looks. Because it reminds me of something you would see in a game, for example in World of Warcraft, in an area populated by vicious and…

Bridge: Midnight Bridge

I have decided to take my concept of a bridge and develop it even further and create a full 3D model of it on 3DS Max. I have used the basic shapes in order to create the bridge itself, just used cubes which I’ve then shaped into a bridge. For the tree-like pillars I have…

3D: Flintlock & Cutlass

We have been given a task of modelling a specific object to scale in 3D. We had to pick a card and then find a corresponding item. I got a flintlock and a cutlass. I was excited at first about it as I love the idea of being able to model weapons in 3D. But…

Lighting Rig

Today I have created my own Lighting Rig. We’ve been discussing how to present our work to make it stand out and so that it has a bit of our personality in it. We took clean 3D models as an example. We first had a look at different models on the internet to spot which…

Bridge: Research

Image Source I have found a very useful website about bridges which explains the different types and what their use and certain features. LINK. “What is a bridge? A bridge could be anything as simple as a log laying across a creek. Or as sophisticated as the Golden Gate Bridge. A bridge is just something…