Street – Café

I have improved my concept of the Café that I am modelling for the group street project. I decided to use pro markers as I’ve been enjoying using them for the past few projects I have been working on. I wanted to create a building that is small and simple, but that still can be…

PS4 and Controller – 512 Poly Limit

We have been given a task of 3D Modelling a console that we own ourselves at home. I own a PS4 therefore I had to model a PS4. We were also given a limit per object for the polygon count. My limit was 512 polygons. The very first thing I have done was to measure…

Street – Pitch

I have looked at the Whitefrairgate to explore what a high street looks like. This is an area that I’ve got an access to every day, The images included in this report are taken from the Google Street View, I am in fact going to get my own photos as soon as possible, for now…

3D: Low Polygon Telephone

We have been given a short task to model this phone using the least amount of polygons possible. I wanted to aim for a number that was under 512 Polygons. We also had to make sure that all the polygons were quads so that it would be possible to include the object in a game….

3D: Copula

I had to prove that I took this image, so here is my college library card in the same shot as the copula I have used for reference. We have been given another task of finding an object and photographing it for reference purposes. The object I have been given was a Copula which is…

3D: Floor Panel

LINK We have been given a short task on finding a floor panel that has been created in 3DS Max by someone else which we then had to re-created ourselves. The main purpose of this practice was to use the shamfer tool to avoid having sharp edges which in the end would increase the quality…

3D: Server Box

We have been given a task of finding an object from a photograph that has been given to us at the beginning of the 3D session. We had to find the object and take reference images of the object in order to help us model that object in 3D. The object that I have been…

3D: Flintlock & Cutlass

We have been given a task of modelling a specific object to scale in 3D. We had to pick a card and then find a corresponding item. I got a flintlock and a cutlass. I was excited at first about it as I love the idea of being able to model weapons in 3D. But…

3D: Snowman

This is a model of a Snowman that I have done before the Christmas break. I am very pleased with how it came out and how stylised it is. I really like the details on the scarf. Paul showed me how to add the tassels, which was a bit odd and difficult to wrap my…

3D: Shield, Sword, Helmet

Few weeks ago I have done my first 3D model that I was honestly proud of. I never thought that after I would have screwed something like the Hat and actually make something that works. This is the back of the shield and the front of it too. The back even has a handle so…

Textures!

We have been given a task of going out in groups and taking photos of 10 different textures and then putting them into Photoshop to create a working texture that has no visible seam in the middle of the image. I’m not sure if I’ve done it all correctly, although it all looks good to…

Texture Mapping

Texture mapping originally referred to a method (now more accurately called diffuse mapping) that simply wrapped and mapped pixels from a texture to a 3D surface. In recent decades the advent of multi-pass rendering and complex mapping such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, specular mapping, mipmaps, occlusion mapping, and…