Heritage – Heirloom Dagger

After finishing the project for the client which was in a form of a video fly-through, we as a team decided to take the project further by adding more interactive elements to the game. The current interactive element is the fact that you can move around the level, but the environment itself, lacks the interactive…

Heritage – Video Fly through

We have had a meeting with the client where we discussed some of the decisions that will help us guide the project to the end point. We have asked the clients about their preference for what they would like to see as the final product. For example a video fly through, a VR Experience, an…

Level Design – World of Level Design

Looking at the website of “World of Level Design” I have found an article titled “Why I Failed for Years at Level Design and Game Environments” The writer of the article talks about the processes of Level Design and the things you should avoid. He splits the process of level design into 4 categories. 1….

Heritage – Early SketchUp

So far I have been using SketchUp for some quick 3D models of the workshops that we could use. There are few that I like and few that I don’t particularly like. The very first design is a basic squared room with an area above the workshop that could be used for storage. There is…

Heritage – Meeting with the client

On the 3rd of October we had our very first meeting with the client that we’re working for with the Heritage project. We have been provided with some very useful information that have helped with the research part of the project. To begin with we have been told about how the piece of Pietro Lorenzetti…

Heritage – Ambrogio Lorenzetti

Ambrogio Lorenzetti (or Ambruogio Laurati) (c. 1290 – 9 June 1348) was an Italian painter of the Sienese school. He was active from approximately 1317 to 1348. He painted The Allegory of Good and Bad Government in the Sala dei Nove (Salon of Nine or Council Room) in the Palazzo Pubblico (or Town Hall) of…

Heritage – Lorenzetti’s Workshop – Brief

“An Interior – A late medieval/early renaissance Artists studio/workshop. More info to follow. Regarding the interactivity of the environment itself, are there any doorways, stairs, mezzanines and other features giving access to “verticality” of player movement in the space? Try to think like a games designer. How would you use the space if you where…